﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Platfrom : ResumeObject
{
    public override void BeforeGetObject()
    {
        GetComponent<Rigidbody>().velocity = Vector3.zero;
        GetComponent<Rigidbody>().isKinematic = true;
    }

    public override void BeforeHideObject()
    {

    }
}
